MAD Networking
Unity networking library built on AWS lambda, Dynamodb and APIGateway websocket
Last updated
Unity networking library built on AWS lambda, Dynamodb and APIGateway websocket
Last updated
MADNET is fully open source.
Feel free to contribute and make changes to MADNET suitable for your game.
is a high level networking library built for Unity, fully open source, and designed to be simple to use.
Credit: Built on AWS lambda, Dynamodb and APIGateway websocket, written by Kevin Yang (MADKEV Studio)
Simple and lightweight
Modular and documented code, easy to modify and extend
Cross-platform support
Suitable for all kinds of games
Code in MADNET is separated to two main components:
AWS Backend: contains functions responsible for communicating with DynamoDB, AWS Lambda and APIGateway as example
Unity Library: contains the networking library implementations and examples, easily customizable and extendable