🌐MAD Networking
Unity networking library built on AWS lambda, Dynamodb and APIGateway websocket
MADNET is fully open source.
Feel free to contribute and make changes to MADNET suitable for your game.
MADNET is a high level networking library built for Unity, fully open source, and designed to be simple to use.
Credit: Built on AWS lambda, Dynamodb and APIGateway websocket, written by Kevin Yang (MADKEV Studio)
Features:
Simple and lightweight
Modular and documented code, easy to modify and extend
Cross-platform support
Suitable for all kinds of games
Architecture:
Code in MADNET is separated to two main components:
AWS Backend: AWS Code contains functions responsible for communicating with DynamoDB, AWS Lambda and APIGateway as example
Unity Library: Unity Code contains the networking library implementations and examples, easily customizable and extendable
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