# MAD Networking

{% hint style="success" %}
**MADNET is fully open source.**

Feel free to contribute and make changes to MADNET suitable for your game.
{% endhint %}

[**MADNET**](https://github.com/MadkevOP7/MADNetworking) is a **high level** networking library built for Unity, fully open source, and designed to be **simple** to use.

> Credit: Built on AWS lambda, Dynamodb and APIGateway websocket, written by Kevin Yang (MADKEV Studio)

## Features:

* Simple and lightweight
* Modular and documented code, easy to modify and extend
* Cross-platform support
* Suitable for all kinds of games

## Architecture:&#x20;

Code in MADNET is separated to two main components:

* AWS Backend: [AWS Code](https://github.com/MadkevOP7/MADNetworking/tree/main/MADNetworking.AWS) contains functions responsible for communicating with DynamoDB, AWS Lambda and APIGateway as example
* Unity Library: [Unity Code ](https://github.com/MadkevOP7/MADNetworking/tree/main/MAD%20Networking)contains the networking library implementations and examples, easily customizable and extendable


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.madkev.com/mad-networking.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
