# MAD Networking

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**MADNET is fully open source.**

Feel free to contribute and make changes to MADNET suitable for your game.
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[**MADNET**](https://github.com/MadkevOP7/MADNetworking) is a **high level** networking library built for Unity, fully open source, and designed to be **simple** to use.

> Credit: Built on AWS lambda, Dynamodb and APIGateway websocket, written by Kevin Yang (MADKEV Studio)

## Features:

* Simple and lightweight
* Modular and documented code, easy to modify and extend
* Cross-platform support
* Suitable for all kinds of games

## Architecture:&#x20;

Code in MADNET is separated to two main components:

* AWS Backend: [AWS Code](https://github.com/MadkevOP7/MADNetworking/tree/main/MADNetworking.AWS) contains functions responsible for communicating with DynamoDB, AWS Lambda and APIGateway as example
* Unity Library: [Unity Code ](https://github.com/MadkevOP7/MADNetworking/tree/main/MAD%20Networking)contains the networking library implementations and examples, easily customizable and extendable
