Components
This section discusses additional details related to components of MADNET
What's in MAD Networking?
NetworkManager
: The main manager facilitates connections and handles communication between clients and clients with the AWS backend.DontDestroyOnLoad
is enabled.NetworkIdentity
: All Networked GameObjects must contain this script. It servers as a label when referencing Networked GameObjects across different clients that share an instance of said GameObject.NetworkBehaviour
: A templated script to extend when writing Networked scripts, enables abilities such as invoking a function across clients.NetworkMessage
: A wrapper class to batchNetworkPackets
as one message.NetworkPacket
: A specific network instruction to execute.NetworkTransform
: A pre-written component to allow synchronizing ofTransform
changes across clients.
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